• Chinese Journal of Lasers
  • Vol. 48, Issue 15, 1509001 (2021)
Shujun Xing1、2, Liangcai Cao2、*, Xinzhu Sang1, Xunbo Yu1, and Guofan Jin2
Author Affiliations
  • 1State Key Laboratory of Information Photonics and Optical Communications, Beijing University of Posts and Telecommunications (BUPT), Beijing 100876, China
  • 2State Key Laboratory of Precision Measurement Technology and Instruments, Tsinghua University, Beijing 100084, China
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    DOI: 10.3788/CJL202148.1509001 Cite this Article Set citation alerts
    Shujun Xing, Liangcai Cao, Xinzhu Sang, Xunbo Yu, Guofan Jin. Overview of Virtual Stereo Content Generation Technology for Super Multi-View Light Field[J]. Chinese Journal of Lasers, 2021, 48(15): 1509001 Copy Citation Text show less
    Structure and principle of cylindrical grating stereoscopic display. (a) Cylindrical grating; (b) cylindrical grating stereoscopic display; (c) principle of light splitting for cylindrical grating stereoscopic display
    Fig. 1. Structure and principle of cylindrical grating stereoscopic display. (a) Cylindrical grating; (b) cylindrical grating stereoscopic display; (c) principle of light splitting for cylindrical grating stereoscopic display
    Cluster light-field stereoscopic display consists of 15 8K LCD panels, 15 laser sources, and super large-format cylindrical grating
    Fig. 2. Cluster light-field stereoscopic display consists of 15 8K LCD panels, 15 laser sources, and super large-format cylindrical grating
    Naked eye stereoscopic displays based on eye tracking. (a) Dimenco 8K eye-tracking naked eye stereoscopic display[7]; (b) Sony eye-tracking naked eye stereoscopic display[8]
    Fig. 3. Naked eye stereoscopic displays based on eye tracking. (a) Dimenco 8K eye-tracking naked eye stereoscopic display[7]; (b) Sony eye-tracking naked eye stereoscopic display[8]
    Schematic diagram of acquisition and reproduction processes of integrated imaging. (a) Acquisition process; (b) reproduction process
    Fig. 4. Schematic diagram of acquisition and reproduction processes of integrated imaging. (a) Acquisition process; (b) reproduction process
    Light field display of integral imaging, and full-parallax light field electronic sand table. (a) Light-field display of integral imaging; (b) full-parallax light field electronic sand table
    Fig. 5. Light field display of integral imaging, and full-parallax light field electronic sand table. (a) Light-field display of integral imaging; (b) full-parallax light field electronic sand table
    HoloVizio display system and 360° projection light-field system. (a) HoloVizio display system; (b) 360° projection light-field system
    Fig. 6. HoloVizio display system and 360° projection light-field system. (a) HoloVizio display system; (b) 360° projection light-field system
    Parameter comparison of typical light-field displays
    Fig. 7. Parameter comparison of typical light-field displays
    Suspension of spherical concave mirror[18]
    Fig. 8. Suspension of spherical concave mirror[18]
    Suspension of spherical concave mirror
    Fig. 9. Suspension of spherical concave mirror
    Typical structural diagram of suspended display based on retroreflection[23] ( cylindrical grating stereoscopic display device can be replaced by general display, and suspended object is two-dimensional plane). (a) Levitating display device based on concave mirror; (b) suspension display device based on reverse reflection film
    Fig. 10. Typical structural diagram of suspended display based on retroreflection[23] ( cylindrical grating stereoscopic display device can be replaced by general display, and suspended object is two-dimensional plane). (a) Levitating display device based on concave mirror; (b) suspension display device based on reverse reflection film
    Suspended light field stereoscopic display with large size and high definition. (a) Left viewpoint image; (b) middle viewpoint image; (c) right viewpoint image
    Fig. 11. Suspended light field stereoscopic display with large size and high definition. (a) Left viewpoint image; (b) middle viewpoint image; (c) right viewpoint image
    Basic principle of glass panel with negative refraction. (a) Structural chart; (b) light-path diagram
    Fig. 12. Basic principle of glass panel with negative refraction. (a) Structural chart; (b) light-path diagram
    Schematic diagram of four-dimensional light field acquisition[3]
    Fig. 13. Schematic diagram of four-dimensional light field acquisition[3]
    Transformation from camera coordinate system to world coordinate system
    Fig. 14. Transformation from camera coordinate system to world coordinate system
    Linear projection transformation, and normalized device coordinate system. (a) Linear projection transformation; (b) normalized device coordinate system
    Fig. 15. Linear projection transformation, and normalized device coordinate system. (a) Linear projection transformation; (b) normalized device coordinate system
    Setting methods of view frustum for multi-view stereo camera. (a) Parallel type; (b) cluster type; (c) sheared type
    Fig. 16. Setting methods of view frustum for multi-view stereo camera. (a) Parallel type; (b) cluster type; (c) sheared type
    Flow chart of view-by-view rendering based on serial rasterization
    Fig. 17. Flow chart of view-by-view rendering based on serial rasterization
    Copy method of primitives based on geometric shaders[31]
    Fig. 18. Copy method of primitives based on geometric shaders[31]
    GPU instancing technology in Unity 3D, solving computational efficiency problem of generous repetitive objects
    Fig. 19. GPU instancing technology in Unity 3D, solving computational efficiency problem of generous repetitive objects
    Principles of perspective projections. (a) Common perspective projection; (b) reverse perspective projection
    Fig. 20. Principles of perspective projections. (a) Common perspective projection; (b) reverse perspective projection
    Applications of inverse perspective drawing. (a) Religious painting; (b) special construction
    Fig. 21. Applications of inverse perspective drawing. (a) Religious painting; (b) special construction
    Shadow elimination of general linear perspective projection, and shadow elimination of inverse perspective projection. (a) Shadow elimination of general linear perspective projection; (b) shadow elimination of inverse perspective projection
    Fig. 22. Shadow elimination of general linear perspective projection, and shadow elimination of inverse perspective projection. (a) Shadow elimination of general linear perspective projection; (b) shadow elimination of inverse perspective projection
    Integrated imaging algorithm based on ray tracing[39]
    Fig. 23. Integrated imaging algorithm based on ray tracing[39]
    Flow chart of bilateral DIBR algorithm
    Fig. 24. Flow chart of bilateral DIBR algorithm
    Multi-view images and corresponding EPI image[55]
    Fig. 25. Multi-view images and corresponding EPI image[55]
    Light field acquisition of virtual points with staggered arrangement and corresponding EPI image
    Fig. 26. Light field acquisition of virtual points with staggered arrangement and corresponding EPI image
    Parameters of grating stereoscopic display
    Fig. 27. Parameters of grating stereoscopic display
    Generation of elemental images in light field
    Fig. 28. Generation of elemental images in light field
    Correction of projectors[61]
    Fig. 29. Correction of projectors[61]
    AlgorithmSpeed rankingQuality rankingEncodingCalibration and synchronizationAngle of viewRedundancyReal-time rendering for large scale scenesImage qualityCompatibility
    ABCDABCDABCDABCD
    1: rasterized rendering method for each viewpoint image69632432αβα××××γ*×--
    2: ray-traced rendering method for each viewpoint image88871111αβα××××γ*×--
    3: reverse-rasterized rendering method for each lens image!2!!!2!!×β××××××*××--
    4: backward ray-traced rendering method for light field display737!111!αβα×××××*××--
    5: backward ray-traced rendering method for light field display (AI)!4!!!2!!×β××××××*××--
    6: DIBR(single reference image)2!236!66α×α××××γ~10°×↓↓
    7: DIBR(multi reference image)35345655αβα××××γ~80°×
    8: light field rendering based on deferred shading46454544αβα××××γ*×
    9: light field rendering based on GPU instancing57562422αβα××××γ*×_
    10: light field rendering based on geometric correlation11117777αβα××××γ*××
    Table 1. Features of super multi-viewpoint light-field rendering algorithms and encoding, correction, and synchronization algorithms running on a variety of light-field display devices
    Shujun Xing, Liangcai Cao, Xinzhu Sang, Xunbo Yu, Guofan Jin. Overview of Virtual Stereo Content Generation Technology for Super Multi-View Light Field[J]. Chinese Journal of Lasers, 2021, 48(15): 1509001
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