Significance Recently, super multi-view light-field display devices have made great progress, showing the characteristics of increasing views, higher resolution, and larger viewing angles. The virtual scene to be displayed is becoming increasingly complex.
Herein, we review and summarize the existing virtual stereo content generation technology for super multiview light-field display devices. Their applicable scenarios, merits, and defects are illustrated. The main challenges of content generation of exisistng super multiview light-field display devices are highlighted. Real-time light-field content generation tehcnology for large-scale virtual scenes of super multiview is not fully mature. A new rendering system needs to be explored to break through the bottleneck of existing algorithms. With the technical breakthrough, the popularization and application of light-field in key fields such as military affairs, agriculture, and fire protection could be solved.
Progress Recently, the super multiview virtual content generation technology has made consistent progress in the following three aspects, which are summarized in table 2.
Graphic processing unit (GPU) instancing is used to improve the view-by-view light-field rendering technology (
The delay shading technique is introduced to improve the super multiview light-field rendering technique based on depth rendering (
An ultrafast experimental light-field rendering pipeline is constructed using geometric correlation (
Conclusions and Prospect Many rendering algorithms can be used to generate super multiview light-field content. The ray tracing algorithm has the highest rendering quality, which can be used for nonreal-time applications. The algorithm with the fastest speed is the rendering algorithm based on geometric correlation; however, it is incompatible with the existing hardware rendering pipeline. Therefore, that lighting and occlusion need to be treated specially in the rendering process. Currently, the two most practical real-time rendering technologies are the rendering algorithm based on GPU instancing and the deferred rendering method. The former could degrade the image quality, whereas the latter is not fully competent for high-quality rendering of large-scale scenes. In general, the real-time light-field content generation technology for large-scale virtual scenes of super multiview is not yet fully developed. Therefore, it is still necessary to explore a new rendering system to break through the bottlenecks of existing algorithms.