• Laser & Optoelectronics Progress
  • Vol. 57, Issue 24, 240901 (2020)
Minyuan Sun1、2、3, Yuan Yuan3, Yong Bi3、*, Jianying Zhu2、3, Shuo Zhang2、3, and Wenping Zhang3
Author Affiliations
  • 1Optical Engineering Research Department, Aerospace Information Research Institute, Chinese Academy of Sciences, Beijing 100094, China
  • 2University of Chinese Academy of Sciences, Beijing 100049, China
  • 3Applied Laser Research Center, Technical Institute of Physics and Chemistry, Chinese Academy of Sciences, Beijing 100190, China
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    DOI: 10.3788/LOP57.240901 Cite this Article Set citation alerts
    Minyuan Sun, Yuan Yuan, Yong Bi, Jianying Zhu, Shuo Zhang, Wenping Zhang. Ray-Tracing Hologram Generation Algorithm Based on OptiX Ray-Tracing Engine[J]. Laser & Optoelectronics Progress, 2020, 57(24): 240901 Copy Citation Text show less

    Abstract

    In order to realize the fast calculation of computer-generated holograms, a ray-tracing algorithm is proposed, which is based on the OptiX ray-tracing engine and the NVIDIA graphic processing unit (GPU). This algorithm makes full use of the ray-tracing hardware core in GPU and thus effectively increase the calculation speed of holograms. When the three-dimension model is consisted of 1.6×10 4 polygons and 4×10 4 points, the calculation speed of the proposed algorithm is 11.5 times that of the traditional point source hologram generation algorithm based on GPU.
    Minyuan Sun, Yuan Yuan, Yong Bi, Jianying Zhu, Shuo Zhang, Wenping Zhang. Ray-Tracing Hologram Generation Algorithm Based on OptiX Ray-Tracing Engine[J]. Laser & Optoelectronics Progress, 2020, 57(24): 240901
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