• Opto-Electronic Engineering
  • Vol. 41, Issue 5, 63 (2014)
WANG Hongxia*
Author Affiliations
  • [in Chinese]
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    DOI: 10.3969/j.issn.1003-501x.2014.05.011 Cite this Article
    WANG Hongxia. Research of Key Frame Interpolation Algorithm in Skinned Mesh Animation[J]. Opto-Electronic Engineering, 2014, 41(5): 63 Copy Citation Text show less
    References

    [1] PAN Zhigeng, Ruth Aylett, Holger Diener. Technologies for E-Learning and Digital Entertainment [M]. Springer Berlin: Heidelberg, 2008:116-124.

    [2] Lobao A S, Evangelista B, JAL de Farias, et al. Beginning XNA 3.0 Game Programming:From Novice to Professional [M]. New York City:Apress Media LLC, 2009:299-337.

    [4] Landreneau E, Schaefer S. Simplification of Articulated Meshes [EB/OL]. 2009. http://faculty.cs.tamu.edu/schaefer/research/meshsimp.pdf.

    [5] Thiebaux M, Lance B, Marcella S. Real-time expressive gaze animation for virtual humans [C]// Proceedings of 8th Int. Conf. on Autonomous Agents and Multi-agent Systems, 2009:4-12.

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    WANG Hongxia. Research of Key Frame Interpolation Algorithm in Skinned Mesh Animation[J]. Opto-Electronic Engineering, 2014, 41(5): 63
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