• Laser & Optoelectronics Progress
  • Vol. 55, Issue 2, 021002 (2018)
Haiyang Xu1, Jun Kong1、2、*, and Min Jiang1
Author Affiliations
  • 1 School of Internet of Things Engineering, Jiangnan University, Wuxi, Jiangsu 214122, China
  • 2 College of Electrical Engineering, Xinjiang University, Urumqi, Xinjiang 830047, China
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    DOI: 10.3788/LOP55.021002 Cite this Article Set citation alerts
    Haiyang Xu, Jun Kong, Min Jiang. Human Action Recognition Based on Quaternion 3D Skeleton Representation[J]. Laser & Optoelectronics Progress, 2018, 55(2): 021002 Copy Citation Text show less

    Abstract

    We propose a new human action recognition method based on quaternion three-dimensional (3D) skeleton representation,in order to accurately describe the movement details of human skeletons and 3D geometric relationship of skeletons. Firstly, we obtain skeletal sequences with the same frame quantity by applying linear interpolation and quadratic polynomial interpolation to normal key frames and variable key frames, respectively, on the basis of the captured key frames. Secondly, we use quaternions to represent 3D geometric skeletal relationship of the obtained skeletal sequences to generate quaternion feature descriptors. Finally, we use the support vector machine classifier to train and test the quaternion feature descriptors to realize recognition. Experimental results based on three standard datasets prove that the quaternion feature descriptor is robust to noise, changes of moving rate and viewpoint, and time domain misalignment, and it is able to improve the identification accuracy of human behavior significantly.
    Haiyang Xu, Jun Kong, Min Jiang. Human Action Recognition Based on Quaternion 3D Skeleton Representation[J]. Laser & Optoelectronics Progress, 2018, 55(2): 021002
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