[2] SCHIED C, KAPLANYAN A, WYMAN C, et al. Spatiotemporal variance-guided filtering: real-time reconstruction for pathtraced global illumination[C]// High Performance Graphics(HPG '17). New York,NY,USA:[s.n.], 2017(2):1-12.
[3] PHARR M,WENZEL J,HUMPHREYS G. Physically based rendering:from theory to implementation[M]. 3rd ed. San Mateo,CA:Morgan Kaufmann, 2016.
[4] GEORGIEV I,FAJARDO M. Blue-noise dithered sampling[C]// ACM SIGGRAPH 2016 Talks(SIGGRAPH '16). New York,NY,USA:[s.n.], 2016(35):1.
[5] HEITZ E,BELCOUR L. Distributing Monte Carlo errors as a blue noise in screen space by permuting pixel seeds between frames[J]. Computer Graphics Forum, 2019:149-158.
[6] O'NEILL M E. PCG: a family of simple fast space-efficient statistically good algorithms for random number generation[C]//Harvey Mudd College Computer Science Department Technical Report. Claremont,CA:[s.n.], 2014:1-47.
[7] HEITZ E, BELCOUR L, OSTROMOUKHOV V, et al. A low-discrepancy sampler that distributes Monte Carlo errors as a blue noise in screen space[C]// ACM SIGGRAPH Talk. New York,NY,USA:[s.n.], 2019(68):1-2.
[8] GIOEL M, SVENDSEN M. Low complexity, high fidelity: the rendering of INSIDE[C]// Game Developer Conference. Cologne,Germany:[s.n.], 2016:1.
[9] SCHIED C. Real-time path tracing and denoising in Quake 2[C]// Game Developer Conference. San Francisco, CA, USA: [s. n.],2019:1.
[10] GEORGIEV I, IZE T, FARNSWOTTH M, et al. Arnold: a brute-force production path tracer[J]. ACM Transactions on Graphics,2018,37(3):32-1-12.
[11] SCHIED C,PETERS C,DACHSBACHER C. Gradient estimation for real-time adaptive temporal filtering[J]. Proceedings of the ACM on Computer Graphics & Interactive Techniques, 2018,1(2):1-16.
[12] REINERT B,RITSCHEL T,Seidel H P,et al. Projective blue-noise sampling[J]. Computer Graphics Forum, 2016,35(1):285-295.
[13] ULICHNEY R A. Void-and-cluster method for dither array generation[C]// Proceedings of SPIE 1993, Human Vision, Visual Processing,and Digital Display. San Diego,CA,USA:[s.n.], 1993:332-343.
[14] SINGH G,?ZTIRELI C,AHMED A G M,et al. Analysis of sample correlations for Monte Carlo rendering[J]. Computer Graphics Forum, 2019(38):473-491.
[15] BAYER B E. An optimum method for two-level rendition of continuous-tone pictures[J]. Proceeding of IEEE International Conference on Communications, 1973:11-15.
[18] ROBERTS M. The unreasonable effectiveness of quasirandom sequences[EB/OL]. [2018-03-18]. http://extremelearning.com.au/unreasonable-effectiveness-of-quasirandom-sequences/.
[19] PARIS S, KORNPROBST P, TUMBLIN J, et al. A gentle introduction to bilateral filtering and its applications[C]// ACM SIGGRAPH 2007 courses(SIGGRAPH '07). New York,NY,USA:[s.n.], 2007:1-45.