• Acta Photonica Sinica
  • Vol. 42, Issue 7, 857 (2013)
YANG Meng-zhao1、2、*, WANG Kuan-quan1, and ZUO Wang-meng1
Author Affiliations
  • 1[in Chinese]
  • 2[in Chinese]
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    DOI: 10.3788/gzxb20134207.0857 Cite this Article
    YANG Meng-zhao, WANG Kuan-quan, ZUO Wang-meng. Interactive Rendering for Realistic Face via Three-layer Material Model[J]. Acta Photonica Sinica, 2013, 42(7): 857 Copy Citation Text show less

    Abstract

    An interactive rendering platform is designed based on three-layer material model. The specular reflection of human skin is approximated based on the bidirectional reflectance distribution function, and the subsurface scattering is effectively simulated using sum-of-Gaussians blur and texture coordinates stretch correction. Combining specular reflection with subsurface scattering, the final real-time rendering for realistic face is obtained. The interactive platform provides a friendly interface for user to operate digital character, views the reflection and scattering effect when the incoming light is rotating, adds high-dynamic range environment map in real-time, and adjusts intensity of illumination and degree of blur, which greatly help user to control and design digital character.
    YANG Meng-zhao, WANG Kuan-quan, ZUO Wang-meng. Interactive Rendering for Realistic Face via Three-layer Material Model[J]. Acta Photonica Sinica, 2013, 42(7): 857
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